Tag iphone

Quick Tip: iOS and web graphics in Illustrator

I wanted to make a note of one of these things I keep forgetting in Adobe Illustrator. It is very simple, obvious and keeps me sane while drawing UI elements. Make sure “Align to Pixel Grid” is actually selected! That gets you out of so much trouble. Problem is, you need to keep an eye…

The root of all bugs in iphone development?

Catchy title, sure. I don’t write that as a universal truth but as my experience from developing my first iPhone app, Extraction.
So what is it?
In a word (or two): Memory Warnings

Implementing GUI persistence in an iPhone App

With iOS 4, Apple pushes everyone to build our apps so that we preserve the state of the application when it terminates. This is because to the normal user there is no difference between an app being “pushed” to the background and an app being terminated. Apple want the users to feel like our apps never terminate. That they just leave them in the background a while.

I’ll explain how I implemented this behaviour using NSUserDefaults in my app, Extraction. It may not be the most advanced technique or the best in any way. I just know it works for me.

Developing my first iPhone App

While my friends were playing Red Dead Redemption I finally got my feet wet in the iPhone SDK. My first app is available on the App Store after a surprisingly short development time. The app is called Extraction and it is a simple Espresso timer for coffee nerds like myself. You can read more about…

Extraction 1.0 and 1.1

Version 1.0 of Extraction, my first iPhone app, was released on the App Store yesterday. I am very excited about the whole thing. Duh! Version 1.1 has already been submitted for review. It adds iOS4 compatibility and iPhone 4 high-res graphics. Extraction is a simple timer and records-keeper for espresso brewing. You may need to…